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Second Grade November 2017

Page history last edited by Cissy Lujan-Pincomb 6 years, 4 months ago

November 27-December 1, 2017

Good morning, you AWESOME, Fantastic, Fabulous Class!

 

 

 

TECH TEACHER 

The Students will stay on the carpet for directions 

 

LEARNING GOAL: 

 

 

I can

learn new technologies by using coding 

I can

review 

right and left

directions

I can

 

use

 

robot turtle game to

understand coding

 

 

 

 

 

 

 

 

 

 

 

 

NETS:

 

external image useit.jpg 

Technology Operations:

coding

 

 

 

 

 

 

 

Learning Sequence

 

At the Carpet:

 

1. Have students sit in front of Smartboard.

2. Review the definition of coding.

3. Show the Intro to coding video to show students how important coding is.

4. Use one of these videos if time allows.

This week use coding robot turtle board game.

 

Do the turtle robot game as a whole class if time allows break up students into groups of 4.

 

On the carpet in groups of 4:

 

Review purpose of game is for turtle to travel to get a gem

The turtle must be "programmed" to move in the right direction and avoiding obstacles. 

The students will lay out coding cards and make sure they do not have any bugs in their program.

 

Have students buddy up to differentiate skill levels. (techpro/techpal). Have students work with their buddies to solve the coding robot turtle coding game. 

 

 

***Final 5 minutes before Dismissal

Red Dot close/close tabs

Shortcut: Command Q

Shortcut: Shift Command Q

 

***********************************

 

**Common Core Mathematical Practices

  • 1. Make sense of problems and persevere in solving them.
  • 2. Reason abstractly and quantitatively.
  • 5. Use appropriate tools strategically.
  • 6. Attend to precision.
  • 8. Look for and express regularity in repeated reasoning.

ISTE Standards 

  • 1.a - Apply existing knowledge to generate new ideas, products, or processes.
  • 1.c - Use models and simulation to explore complex systems and issues.
  • 4.b - Plan and manage activities to develop a solution or complete a project.
  • 6.a - Understand and use technology systems
  • 6.d - Transfer current knowledge to learning of new technologies.

 

 

 TECH STUDENT 

 

                    

 

The students will go to the following groups after they are given directions on the carpet.

 

Robot Turtle Board Game

 

Group 1

Group 2

Group 3

Group 4

 

 

 

 

 

 

 

 

 

 

      TECH TEACHER 

 

 

Expectation:


 

LEARNING GOAL:

 

 

I can:


Discuss


Thanksgiving traditions (BUILDING BACKGROUND KNOWLEDGE)


I can:


use


mouse skills to do Thanksgiving activities

 

 

ISTE

external image useit.jpg


Technology Operations and Concepts 

Word processing skills.

external image makeit.jpg

CREATIVITY & INNOVATION

 

 

 

The Students will stay on the carpet for directions for computers.

 

Lesson Sequence:

1. TSW  listen to First Thanksgiving Brainpop

          or alternate story: Thank you MR. Hatch 

2. Discuss Thanksgiving traditions and what we are thankful for.

3. Brainstorm what the students are thankful for...

4. Students will go to computers and do the links on the right.

 

 TECH STUDENT 

 

                    

 

The students will go to the following sites on their laptop computers after they are given directions on the carpet.

 

1.

 

Brainpop Thanksgiving


2.

 

Storyline Online

 

 

 

3.

 

 

Thanksgiving

Matching 


4.

 

 

Draw a symbol of

Thanksgiving


5.

Thanksgiving

Puzzle1


6.

Thanksgiving Puzzle2


7.

Thanksgiving Tic-Tac-Toe

8.

Thanksgiving Turkey Puzzle

9.

Thanksgiving coloring

10.

Animated Turkey Puzzle

11.

Thanksgiving picture

 

11.

Thanksgiving Puzzles, Coloring, Wordsearch

 

 

 

 

 

 

 

TECH TEACHER 

The Students will stay on the carpet for directions 

 

LEARNING GOAL: 

 

 

I can

learn new technologies by using coding puzzles

I can

review 

right and left

directions

I can

 

use

 
coding to solve problems

I Can

problem solve

solutions to the coding puzzles 

 

 

 

 

 

 

 

 

 

 

 

 

 

NETS:

 

external image useit.jpg 

Technology Operations:

coding

 

 

 

 

 

 

iStation Progress Monitoring first

Dec.7-8-(Parmley/Fisher)

Image result for istation image

 

Learning Sequence

 

At the Carpet:

 

1. Have students sit in front of Smartboard.

2. Review the definition of coding.

3. Show the Intro to coding video to show students how important coding is.

4. Use one of these videos if time allows.

5. Review the 3 areas of coding: Playspace/ToolBox/Workspace

6. Review Commands and Repeat Loops

7. This week use "Angry Birds" as the example code.Go over the puzzles 1-5 as a whole group.

 

At the Computers:

1. Have students buddy up to differentiateskill levels. (techpro/techpal). Have students work with their buddies to solve the coding puzzles.

2. For those students who still need small group instruction can stay at the board with me as I continue working on the puzzles, allowing students to go to individual computers as they are ready.

3. Second graders can have a wide range of levels in coding, so the students who have mastered can move to the next level and those who need more practice or need the puzzles read to them will go to the practice codes. 

 

 

***Final 5 minutes before Dismissal

Red Dot close/close tabs

Shortcut: Command Q

Shortcut: Shift Command Q

 

***********************************

 

**Common Core Mathematical Practices

  • 1. Make sense of problems and persevere in solving them.
  • 2. Reason abstractly and quantitatively.
  • 5. Use appropriate tools strategically.
  • 6. Attend to precision.
  • 8. Look for and express regularity in repeated reasoning.

ISTE Standards 

  • 1.a - Apply existing knowledge to generate new ideas, products, or processes.
  • 1.c - Use models and simulation to explore complex systems and issues.
  • 4.b - Plan and manage activities to develop a solution or complete a project.
  • 6.a - Understand and use technology systems
  • 6.d - Transfer current knowledge to learning of new technologies.

 

 

 

 

 

 

 

 

 

 

 

 

 

 TECH STUDENT 

 

                    

 

The students will go to the following sites on their laptop computers after they are given directions on the carpet.

 

 

 

 

1

Angry Birds Easy

 

2

Angry Birds Medium

   

3

Angry Birds Hard


4

Create your own story! 

5

Code with Minecraft

 

 

6

 

 

If you are a Master Coder go to the next level! Click here if you are finished with all the codes above!

 

 

If you would like more practice go to the codes below:

 

 Bees Practice

Kodable-Easy

The Foos!

 

 

 

 

November 6-9, 2017

GOOD MORNING!

YOU AWESOME-FANTASTIC-FABULOUS CLASS!

 

 

TECH TALK

Learning Goal:

 

 

I Can

progress monitor 

on iStation

 

 

NETS

external image useit.jpg 

Technology Operations:  keyboard,mousepractice, cursor, arrow, left click, return key, space   

 

 

Lesson Sequence:

 

1. Students will sit at carpet and listen to iStation directions.

 

2. Teacher calls them to computer to begin iStation.

 

3. If iStation is complete then students will read a book until

all students have completed iStation 

 

4. If all students are done they can go to website and do student links below.

 

   

  

TECH LESSON

 

 

 

 

 


 

Students will use the following links today:

 


iStation Progress Monitoring 

Image result for istation image

 

 

 

 

 

October 30-November 3, 2017

 

NameSelector

GOOD MORNING!

YOU AWESOME-FANTASTIC-FABULOUS CLASS!

 

Tech Teacher

 
  

 

Tech Student

 

 

 

Learning Goal:

 

 

 

I can

 
LISTEN

to Digital Citizenship

I Can  
DISCUSS
online safety

I Can

PRACTICE

basic keyboard operations,

   

NETS:

 

external image useit.jpg 

Technology Operations:

click, drag, double-click, exit tab, go back to website tab 

Digital Citizenship

    

 Procedure for attention and response

TEACHER SAYS: WWW Dot  STUDENT SAYS:  zipit dot com (for starting class at carpet and ending class at computer 
Too loud (You say...Peace and .....students say...Quiet)

 

In large group on the carpet: 

 

Lesson Sequence: 

  

1. Spend 20-25 minutes on the following then the rest of the time on computers.

 

  2. Watch BrainPop:  ( username is: montevistaes password is: brainpop) to introduce Internet Safety. Do the Quiz as a whole groupBrainpop Quiz

 

3. Watch CyberFive 

 

Do Activity #  pg.6-8 on Be Internet Awesome (Secrets) Discuss then have students go to computers to do Be internet awesome....

 

 

Then go to the Computers 

Students will begin by  using the student links to the right.

  

1. Login Procedure: 

mves

mves1234


Open Browser/Firefox/Grade level Webpage/Close computer
   

Closing procedures:  Final 5- Exit Programs/Quit Programs/Logout/Logout/ Avengers: Assemble

 

 

*******************************************************************************************

 

 

4. Professor Garfield Teaches Internet Safety.

 

5. We then introduce Cyber bullying and students learn what to do (and not do) if they are cyber bullied. We watch "Faux Paw Meets the First Lady".

Faux Paux and the internet

 

5. Privacy Playground

 

Ms.MEdina:

 

Ms. Sanchez:

 

Ms. Parmley

 

Ms. Alaniz

 

 

 

 

 


 

 

 

 

Student Links For Today

 

 

 

 

 


 

 

 

 

1.

Typing Level One

 

 

2.

 

 

 

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